The first 200 lines.
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Let's make a documentary.
When we watch a movie or a TV show, our
brains are at work making sense not of
what we see, but of what we hear.
Victoria, or should I say Vic Pette's
job as a Foley artist at Comfort Zone.
Studios, is to recreate the soundsscapes
to immerse us in the moment.
She's created amazing sound textures for
indie horror classics such as Cyclone.
Base 9, The Crescent Moon Shines Over.
Nightmares,
Suffocated Screams, and her latest film,
The Blood Unbroken Wings.
What is the art of Foley? So the art of
foley is adding sound to things like
movies, TV, ads, video games.
Uh for stuff like touching, walking,
even kissing. Uh in my case, I add sound
for things like stabbings, having flesh
ripped open or heads chopped off, you
know, fun like that.
Uh, but what's cool about horror, which
is mostly what I do, is you get to do
this really absurd things to create the
sounds and the texture and illusion in
the film. And I mean, you know, you
could use pre-recorded sounds, but I
mean, what's the fun in that? I'd rather
do some really cool, clever tricks to
- make something really interesting and. - More real.
Vic has been doing sound effects work
for six years and has quickly become the
go-to foley extraordinaire for the indie
horror world.
Any chance we have to add sound to a
scene, we'll do it. So, even if it's
something super simple like a choking
scene, I've got this really cool rig
where it's these two plastic bottles
duct taped together and I just twist the
crap out of it and it creates this
really sick like crunching crackling
sound. Just adds an extra layer of
- texture that just takes it to the next. - Level.
In this scene from the movie The.
Crescent Moon Shines over nightmares,
you see the killer pry open his victim's
mouth as he unhinged his jaw
ferociously. That disgusting oozing
cracking you hear is actually two layers
of vegetables cracked and snapped. Also
adding a layer of wet gravel handled by.
Vic to give it an even more crumbling
sound. The team behind the film went
above and beyond the over-the-top gore.
And every act had to follow the movement
on screen while living up to the thrills
the fans expect.
I think this movie is by far the goriest
I've ever worked on.
So once we get some kind of picture
lock, then we'll start to prep for all
the shots we'll be taking cuz Vic likes
to get every detail of everything that's
on the screen. And I mean everything.
- And then it's my job to make that bad. - Boy pop.
Okay. Yep.
What really works for Vic and I is that
we have very clear communication
with each other and everything we're
going to do. And no matter what, we make
sure the story is the priority.
But we do a lot of stuff to enhance it,
too.
To make all that gore believable, Vic
needed everything to make it sound as
organic as possible. She focused on
capturing sound from real objects, so
nothing was overly processed. And while
some sound was used from a digital
library, most of the effects came from
what Vic organically created. I'm a big
fan of pistachios and also kind of lazy.
So, as I eat them, I've just been
tossing the shells in this can.
And I realized that the sound of these
shells moving around can add a really
cool like texture and sound and a little
something extra to these scenes. There's
all kinds of just interesting stuff you
can do with these.
So, this one, uh, we kind of had this
lowbudget sci-fi thing we did, and they
had these, um, like astronaut helmets,
and they had this sort of like clicky
sound when they attached everything.
Sounds very similar.
So, a friend of mine had a baby
recently, and I discovered that these
little baby books make all kinds of
interesting sounds, too. So, this one
sounds kind of like walking through
snow.
Just gives it that little bit of crunchy
texture that really helps sell the snow.
So, this little guy was actually Coop's
idea. Um, you can wind it up,
maybe.
Did I break it?
Oh, there it goes. And that sound, if
you speed it up, do a whole bunch of
them later each other, form a bees.
We'll blame Coupe for it not working.
You know, people always talk about movie
magic. To me, movie magic is being able
to take something like a simple celery
stick or pistachio shells in a can and
turning that into something totally
different on screen that you see and
hear. That is magic.
Oh Wes Craven directed porno
before he did Nightmare on Elm Street.
That's got to be some up porno.
Sure there's a porno out there somewhere
with Freddy fingering some girl having a
wet dream.
Oh, harsh.
Why you looking it up then?
Harsh but clever.
Why don't you just call her?
Say what?
I don't know. Something. Anything.
Those
honey crisps we have are Every
time I try to make that skull crunching
sound, it just sounds like I'm eating a
apple.
Yeah. Well, I mean, that's exactly what
you're doing.
You know what I mean.
I'm going to head to that mom and pop
down the street and get some new ones.
Gotcha.
Say something.
Yeah.
What uh what truly gets people's
attention?
What gets their attention is rage.
Yeah. The way it looks,
the way it feels,
especially especially the way it sounds,
you can't help but
but gravitate to it.
Whether you want it or not,
it can linger in your very being.
And uh and
that is God.
Yeah, that's how it speaks to us.
God.
Do you believe in God?
I guess.
We all believe in something. But
it doesn't mean that that uh that you
call it God.
What I do is uh
I I evoke emotion.
I open up a sense of satisfaction
that is
perverse and wicked but
keeps you in balance
because at the end of the day I
I push junk around
and it uh creates
a mad and getting his skull crushed into
teeny tiny pieces. Uh,
a demon.
A demon bursting out of a human's
insides.
I have this canvas
and my job is to paint on this canvas.
And
sometimes you you go beyond what should
be on there, but
it's all in the details.
It's not real.
So you just build absurdity.
And that is what is so fulfilling about
it.
That's God.
At least to me.
So the bottom line is you've you've got
to have patience
otherwise your own frustrations are
going to end up proving to be a
distraction.
I
Okay. Uh most people can juggle two