The first 200 lines.
‐ Oh, man, I'm so hungry I could eat a crowverine stuffed into a pigator
stuffed into a kangadillo.
‐ Mm! Crowverpigadillo.
‐ Dinner is served.
‐ And dinner is done.
‐ No!
‐ Uh, what's the rush?
‐ We have to get to bed.
Because we're very tired.
Isn't that right, Hope?
‐ Right, Phil. Tired. So tired!
‐ I'm so exhausted I can barely keep my eyes open.
‐ Really? 'Cause you seem pumped.
‐ That's a symptom of extreme fatigue.
It's worse than I thought. Good night.
‐ Aha!
Ohh!
‐ Second dinner is served.
Hey, anyone else notice,
the Bettermans were acting kinda weird, huh?
Especially Phil.
‐ To be fair, Phil always acts weird.
‐ Maybe they're just tired.
‐ Before the sun goes down?
‐ Sure. Living on a farm isn't easy.
‐ Uh, we live on a farm and we are still awake.
‐ I bet Hope made a secret dessert she doesn't wanna share with us.
But Sandy will find it.
Won't you, Sandy?
‐ Or they're just tired.
‐ What if they met a new family and they're replacing us?
What if we have to move?
What if Dawn has a new best friend?
‐ What if you're overreacting just a bit?
‐ What if they have a giant window they're keeping to themselves?
And they have trained punch monkeys to wait on them hand and foot
while they watch wall‐to‐wall window action?
‐ You're all wrong.
There's a full moon tonight.
That's when the Bettermans turn into
half‐man, half‐bear, half‐fish beasts!
‐ Too many halves.
‐ 'Cause they were bitten by bearacudas!
And that made them wereacudas!
‐ Wereacudas?
‐ Oh. Is that why they're sneaking around up there?
‐ Let's go. No noise.
‐ Come on, guys, there's no such thing as‐‐
wereacudas.
‐ Hey, guys. I took the elevator.
‐ Pipe down!
‐ Here's the plan. I grab Phil.
Ugga, you wrap up Hope.
Eep, you're on Dawn patrol. Mm‐hmm.
Thunk, try not to get bitten.
‐ And, most importantly, aim for the gills!
‐ Or we could just talk to them because the Bettermans aren't wereacudas.
‐ Aw, I love that you always see the bright side, Guy‐Boy.
But this time it might get us killed.
So less talking, more stalking.
‐ Ooh. Are you sure you want to do that?
Just trying to help.
‐ Don't listen to him, Mom.
Dad's just trying to mess with your head.
‐ Way ahead of him, Dawn. We're married, remember?
That means I'm Phil‐proof.
Eh!
‐ Ha! I win!
Ah, the delicious nectar of victory.
You two know how sweet it is.
Oh, wait, you don't.
Because I am and always shall be undefeated.
‐ Phil, you promised you wouldn't do that.
‐ Do what, dear? Win?
‐ No, be a bad sport.
You said tonight would be all fun, no gloating, remember?
‐ Did I?
‐ Yes! That's why Dawn and I are here.
But you haven't changed at all.
‐ Yeah, Dad. You're making a shame night of game night.
Game night?
‐ Oh, yeah, game night. Ha, ha!
I remember this from when I was a kid.
The Bettermans used to invite my family over to play games.
It was‐‐ It was so much fun.
‐ Sure, because games are fun.
‐ So no wereacudas here, Mom. Just games.
‐ What's a wereacuda?
‐ Part‐man, part‐bear, part‐fish‐‐
Eh, you know the parts, 'cause you are one!
Get 'em!
‐ Anyway, I like games.
‐ Yeah, not a fan of games.
It's too much work.
But I'm a big fan of game snacks.
Mm! Banana chips. It's not bad.
But I'm not gonna settle.
I'm gonna find the ultimate game snack.
Because that is my destiny.
‐ Uh, why didn't you invite us? We like fun.
‐ Me too!
That's why I like games.
‐ I just assumed you wouldn't be interested.
These games are more cerebral than corporeal.
Brain, not brawn.
Ohh!
‐ So it was for your own good.
After all, strategy and concentration,
and, well, thinking aren't exactly your cup of bitter leaf juice.
‐ From what I remember, game night is for everyone.
‐ I like games! My brain good. Grug play.
‐ You're proving my point.
So if you'll excuse us,
Hope and Dawn are eager to challenge my winning streak.
‐ No, Phil. You blew it.
I'm done playing games with you tonight.
‐ Yeah, Dad. I've lost my game face.
‐ Good news, Croods.
A seat at the table just opened up.
You have no chance of defeating me, but it's all in good fun.
Welcome to game night!
‐ I'm playing first.
Stack Sticks is quite simple.
Take a stick from the bottom and put it on top
without toppling the stack.
Like so.
If I factor the stick's exit angle,
calculate removal velocity
to maintain the stack's structural integrity,
then consider the load‐bearing sticks below it,
I choose
this one.
Advantage, Phil.
Your turn, Grug.
‐ Ha! I can do that.
‐ And I win.
‐ What? But I barely touched it.
‐ Yes. That's the way the stack sticks stumble.
Point, me.
‐ I'm playing again.
‐ In the game of Rock, Leaf, Sharp Rock,
rock beats sharp rock,
sharp rock beats leaf and leaf beats rock.
Touch one when I say go.
Go!
Leaf beats rock. I win.
‐ Leaf beats rock? Pfft.
That's ridiculous.
Rock beats everything.
‐ Not in this game.
Point, me.
‐ I'm playing again!
‐ Honey, maybe someone else should play.
‐ My turn!
Finally, the blue shells move diagonally
while the red shells move vertically.
And that's the Shell Game.
Any questions?
‐ Nope. I got it.
‐ You moved right into my trap.
Point, me! I win!
Which means I get to wear the winner's crown.
Yes!
No... one... beats... the... Phil!
‐ Pfft! Big whoop.
These games are stupid.
Let's go, Croods. We have more important things to do.
‐ Like stopping the wereacudas!
Get 'em!
‐ Boy, this brings back memories.
Thank you for a lovely game night.
‐ I gotta say, Grug, you handled losing better than I expected.
I'm proud of you.
‐ Aw, thanks.
Now I'll be busy for the next few days practicing games
until I can beat Phil because nothing else matters.
‐ And there it is.
It's just like the time that crowverine beat you in a race.
‐ Just because you beat me doesn't mean you won!
‐ You're just a bad loser, Grug.
So I want you to walk away from this.
‐ But I‐‐
Okay, I'll walk away.
‐ Thank you.
‐ I'll walk away right after I beat Phil.
‐ That's the spirit, Dad.
We're with you all the way.
Beat Phil! Beat Phil!
‐ Yeah! Beat Phil! Beat Phil! Beat Phil! Beat Phil!
‐ Eep, what are you doing?
If Grug loses, won't he tear down the tree house?
‐ Look, we'll never stop him.
So we might as well help him beat Phil.
‐ So you think Grug can win?
‐ Oh, no. Dad can't beat Phil in brain games.
But I can beat Phil with the timeout club.
So you lure him into the living room and, boom, Dad wins.
‐ So your plan is to hit Phil with a club?
Maybe we should go talk to Phil instead.
‐ Okay, but it'll be tough to talk to Phil while he's in timeout.
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