The first 200 lines.
As a Nazi bombing campaign terrorizes England...
A third wave of German bombers
are reportedly heading to-
I repeat, a third wave-
Heading towards Birmingham.
One man brings his neighbors together
to lift their spirits.
Anthony Pratt, he used to play piano
at murder mystery parties.
And he had this brilliant idea
to turn these murder mysteries
into an actual board game.
Imagine we're all at an English country house,
but something has happened.
Murder.
We start in the gun room.
What begins as a way to escape the horrors
of war will one day spread far beyond the bomb shelter
to become a global sensation, selling over 150 million units,
launching a multimedia franchise
that includes a cult classic film
and leads the way for a post-war reinvention of board games.
- (dice rattling) - Ready?
- Ah! - Hey. (laughing)
In this period of tranquility,
we see the rise of mind games.
Premium squares getting bigger towards the edge.
You really start to see barriers being broken down
in terms of how you would play games.
Now, the fun begins.
The inventors of Clue, Scrabble,
and Yahtzee had one thing in common.
They believed the sense of fun could be combined
with a thinking game.
Three innovators who break the mold.
You got a deal.
To forever change the way we play.
Sold them all? Bingo.
Pre-World War II,
a lot of board games were completely mindless.
Games were really just dumbed down games
of chance for children.
There was a lot of dice rolling,
a lot of flicking a spinner, drawing cards,
that sort of thing.
Or games which required an intense level of skill
and intelligence to play.
But nothing in between.
Nothing that sort of was a bit of both, and honestly,
the country really wasn't ready for something new.
As the Great Depression takes hold,
Americans still find fun in simple pleasures.
Ladies and gentlemen, are we ready?
- Yeah! - Excellent!
Excellent, we're feeling lucky.
Something 19-year-old,
door-to-door toy salesman Edwin Lowe is looking
to cash in on.
Lowe is an immigrant. He believes in the American dream.
Anybody can make it and anybody can be rich.
His father, a rabbi, tells him,
"If you're gonna be a successful salesman,
you need confidence and you need determination."
He's toying around down in the South
and stumbles across a community night.
Our next number is nine!
Lady Luck is in the house tonight!
And he saw this gambling-style game
that they were referring to as Beano,
and the people playing literally put beans on the board
and would yell out Beano when they had the proper number
of squares covered.
Do we have 23?
- No. - No! Oh, my.
So the origins of the game goes all the way back to 1530.
It is an Italian game known as Lotto.
It became very popular in Europe
and eventually made its way to America
around the 1920s or so.
Do we have eights?
- Yeah! - Oh, my God!
Ah.
Lowe thinks Beano is exactly what Americans
in the grip of the depression are looking for.
A simple game of chance, easy to learn and fun to play.
He realized instantly
that this game could be a massive hit.
He brought it back home, played it with some friends,
and in a highly serendipitous moment,
a friend of his got so excited, instead of shouting Beano,
she stood up and shouted, "Bingo!"
And the rest is history.
Stumbling on the game Beano
and then rechristening it, "Bingo"
was very lucky.
Hello? Yeah, uh-huh.
But everything else Lowe did after this was very smart
and good, old-fashioned hard work.
In 1930, Lowe establishes his own toy company,
becoming the very first to mass produce Bingo cards.
Lowe started to make Bingo an industry.
He literally had two factories and he claimed
that he was using more paper than the New York Times
to print the Bingo cards.
Thanks in large part to his ability to market the game,
Bingo took off like wildfire.
Because of the ease of producing it,
the low cost of participating in it,
and its deep acceptance in church communities,
Bingo becomes a hit during one of the darkest times
in American history.
As Bingo looks to be Lowe's ticket to success,
across the East River,
another man is still looking for his ticket
out of the unemployment line.
Alfred Butts was born in Poughkeepsie, New York,
studied architecture.
He designed single family homes.
And then, the depression hit and Butts lost his job.
He didn't know what to do.
He made prints that he would try to sell.
He wrote short stories that would get rejected
and he was struggling, for sure.
But in his downtime,
he starts noticing an interesting trend.
Just like we saw during COVID,
the board game industry blossomed
during the Great Depression.
If you don't have the money to go out,
the board game is actually a pretty good way
to pass the time.
Anytime there's any kind of economic downturn,
I think games sort of answer the call.
This keen observation
gets his wheels turning.
It was really a financial question for him.
He didn't have a game idea.
He decided, "I'm going to make a game to make some money.
Now, I need to think of what that game is."
He laid out the three basic kinds of board games.
Men on a board, card games, word games.
And he listed a bunch of the first two kinds
that were very popular, chess, backgammon,
checkers, bridge.
But he wasn't really seeing a hit word game
and he was right.
The only thing that really is out there is this game anagrams,
just a basic word formation game.
Players form a word and lay it down on the table
and then try to add to the words
that have already been formed to make new words,
which really wasn't very much fun.
There really wasn't a word game
that makes you wanna play it again and again,
creating a huge market opportunity.
I've got a U, what do I do with a U?
Butts looked at the game anagrams
and decided that the problem with it was
that it was just too hard to make words.
It looks like there's not enough vowels there.
Then it hits him.
He can make an improved version of anagrams.
And this was a guy that had a very organized,
mathematical, almost computer-like mind.
He recognized we use more of certain letters
than other letters in word formation
that what you needed was for the pieces
to reflect the English language.
For more insight,
he remembers an obscure story he's recently read.
So Edgar Allan Poe, in his short story, "The Gold-Bug",
there's a sequence where a character's trying
to break a code and Poe lists the letters of the alphabet
in the order of their frequency in the English language
to help solve that code.
"Now, in English, the letter
which most frequently occurs is E.
Afterwards, succession runs A, O, I, D."
He sensed, this isn't exactly right,
and if I can figure out the correct frequencies
of letters in the English language-
Figured it out.
That'll make my anagrams spinoff more fun.
But he has his work cut out for him.
Counting how many times letters appear in words
in 1930 is a really daunting task.
Today, you could go do a search for a letter and instantly,
you are told there's 50 S's in this essay.
He can't do that.
He has to literally count those S's one by one.
While Butts takes on
a seemingly insurmountable challenge,
Edwin Lowe is about to experience one of his own.
Good evening.
Unfortunately, with success comes imitation.
And the market's flooded with a bunch
of imitation Bingo cards.
What's this?
The problem with Bingo was it's very easy
to print Bingo cards.
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