The first 200 lines.
It's one of the biggest
toy industry events of the year.
Toy Fair is incredibly hard to get into,
incredibly hard to get access to.
- Hey, how are ya? - Hi, good morning!
Scott Abbott?
- Scott Abbott? - Chris Haney.
And two men believe
they have an innovative new game idea.
At Toy Fair, you're gonna see 500 new games,
50 will get into stores.
Of those 50, five will be profitable.
Producing a board game,
it's like getting a camel through the head of a needle.
I'm sorry, gentlemen, you're not on my list.
We're, uh, press.
They're attending the toy fair under a total guise.
Neither of them had any experience in game invention.
They really don't know
anything about board games as a product
and how to produce them.
But what's inside holds the key
to turning their idea into a revolutionary board game
that will go on to sell over 100 million copies
in more than 17 languages.
- A piece of macaroni? - Pasta.
A telephone?
And inspire the creation
of another iconic sensation.
Pictionary really introduced the concept
of what we know of today as party games.
If it's hard, let's go with it.
Together, they'll open up
a whole new category of games.
Trivial Pursuit and Pictionary
really created the adult board game market.
Taboo and Scattergories and Guesstures, Cranium
are direct descendants of Trivial Pursuit and Pictionary.
Giving rise to a multi-billion dollar industry.
But only if these outsiders can get through the door.
- - What publication did
you say you're from?
By the late 1970s,
the toy industry is dominated
by games and gadgets for children,
leaving adults with few options
besides cards or family board games.
There really wasn't an adult gaming culture.
You know, we didn't think in terms of a game night.
The board game market
was more or less exclusively for children.
Brightly colored plastic,
things like Chutes and Ladders,
Candy Land,
big, colorful pieces,
bright, colorful boards.
The conventional wisdom
was that adults don't play board games.
But one fateful night,
two men tap into something
that could forever change this.
What's the capital of Uruguay?
Uh...
- Montevideo? - Ah!
Chris Haney was a photojournalist
for the Montreal Gazette.
Chris Haney is quite the character.
He's a dropout, but not unintelligent.
He's super creative,
super gregarious,
fun to be around,
and he's pretty ambitious.
He wants to be a millionaire by the time he's 30.
And Scott Abbott was a sports writer
for the Canadian news agencies.
Haney was really destitute.
He and his wife and child
were living with Scott Abbott
in a small apartment.
Neither of them really had a penny to spare.
News is a little bit stale,
and Haney and Abbott are looking for something more.
One evening, they were gonna play a game of Scrabble,
only to find that their Scrabble set
was missing some tiles.
You wanna play another game?
Nah, I'd rather keep beating you at trivia questions.
- (scoffs) - You can't beat me
when we don't keep score.
What if we did?
They have this idea that they can make a board game
that brings people together
and really capitalizes on their love of trivia.
By 1979, trivia game shows
have been getting big ratings for nearly 40 years.
The quiz show format is the hallmark
of American entertainment,
from the radio days to the television days.
Trivia becomes popular with radio shows
like "Take It or Leave It"
and later with shows on television like "Jeopardy."
People in the 80s,
they grew up watching "Jeopardy."
But while successful on the air,
a trivia board game is uncharted territory.
Neither of them had any experience in game invention.
But they knew a lot about a lot of things,
so they were the perfect guys, actually,
to write a trivia game.
So for Haney and Abbott,
the question simply was going to be,
what's this game going to look like?
They are trying to figure out the right game board,
and Abbott is sketching a square,
which is kind of boring.
It's too traditional.
It's very much like Monopoly.
Here, try this.
It's bigger.
Maybe try a circle.
Ultimately, they landed on that beautiful classic circle.
A circular board game
is something that had not been done before.
At first glance, it might look like
maybe an old wagon wheel.
There was a circular path
that had six spokes and a center.
Each spoke represents
a different category to test players.
It was perfect from the vision they had for their game.
They split up the categories by types
like arts and literature
or science and nature,
sports and leisure,
entertainment, history, geography.
With colored spaces around the board
for each of the different categories.
If you landed on that color,
you got a question from that category.
What do we got?
With the categories down,
they now need to work out how to keep score.
You could have a score pad off to the side
that said I had 20 points and you had 15 points,
but it's off to the side and it's numbers.
But Abbott feels that this is inelegant.
So eventually, he comes up with this pie piece
and the pie wedge.
It sounds very simplistic, right?
But it echoed the pattern on the board itself,
and it's kind of cool that your piece
was also the way you kept score.
If you got it right,
then you got the little piece of the pie.
Your wedges created the tension
that you get from watching sports.
Who's in the lead?
What's gonna happen next?
It was a unique invention
that I don't think has really been replicated since.
After they play test the game,
Haney and Abbott add a few more challenges.
In order to win,
a seventh question had to be answered correctly.
The last question you have to answer
in the middle of the board,
you don't get to pick the topic.
You had to land on the center space
by exact count.
Now, this can be very frustrating.
When designing a game,
you don't want people who are behind
to feel like they can't win,
and so we do these things called catch-up features
that gives everyone the feeling
that they're still in the game.
Finally, someone gets that complete circle,
and visually, it's like,
"I did it. I completed it."
What should we call it?
Something with trivia.
Trivia Hunt?
Trivia Quest?
Trivia Pursuit?
Originally, they come up with the name Trivia Pursuit,
which is a great name in and of itself.
But then Chris Haney's wife, Sarah,
said, "You know, it would sound better
if it was Trivial Pursuit."
It's a Trivial Pursuit
because, ultimately, you guys are spending hours
sitting here arguing over
who knows what Ar is the symbol of on the periodic table.
Trivial Pursuit came together in one night,
which is quite an amazing feat,
and it was a remarkably simple conception.
However, when it comes to
actually producing the game,
they don't know where to begin.
Abbott and Haney really have no idea how to go about it.
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